
Whether or not this will be the case can often be determined by looking at the UFO's altitude: UFOs that are landing will be listed as flying NOE (except those with a purple strobe effect).

UFO Landing Site See also: Landed UFO (EU2012) Expiration timer: 15 hours Enemy Count: Based on UFO Type Ground force quantity depends on the UFO type you shoot down, see the UFOs page for details. This chance is proportional to the strength of the killing blow: the more you overkill the target the more likely the UFO is destroyed. Unfortunately (new to Long War), a UFO has a chance to be destroyed entirely rather than crash in that case the Council will pay a moderate cash bounty and small amounts of materials will be recovered. Completion of a UFO Crash Site mission rewards the player with the possibility of recovering valuable components from the UFO however, a crashed UFO is now even more likely to have destroyed artifacts. When a UFO is shot down and not destroyed, a UFO Crash Site mission becomes available. or rather, XCOM forces will be unable to realistically do anything to stop them anyways, at least not until much later. UFOs conducting other missions can often be ignored.

Allowing these missions to proceed results in potential harm for XCOM: Scout missions spawn an automatic follow up Hunt mission, Hunt missions destroy the target satellite (leaving the country temporarily unprotected, robbing you of potential country or continent bonuses, and setting you back the credits required to replace it), and Bomb missions spike panic in a target country. UFO Crash Site See also: Crashed UFO (EU2012) Expiration timer: 36 hours Enemy Count: Based on UFO TypeĪ number of UFOs will have to be shot down over the course of a campaign, particularly those conducting Scout, Hunt, or Bomb missions (see the respective pages on identifying UFOs). This does not affect the displayed activity level. All pods are "soldier pods" (see Pod Types for details).įinally, if Alien Resources > 180, add +0-3 aliens. The number of aliens depends primarily on the difficulty rating variable, with small adjustments based on Alien Research and Alien Resources. This is computed as an internal "difficulty rating" that scales from 0 (Light) to 3 (Heavy). Thwarting an abduction will decrease panic by 2 in the country saved.Īlien Abductions are categorized by the number of aliens on the map: Light, Moderate, Heavy and Swarming, with the credit reward of §80, §90, §100, and §110 respectively. Skipping or failing an abduction mission will result in increased panic in the affected country (+25) and continent (+20 in all difficulties but normal). In Long War, abductions will only affect one country at a time and you no longer have to choose between mutually-exclusive missions furthermore, the reward for abductions is always credits. Shooting down the UFO before it lands will, naturally, prevent the abduction being generated. Ground force quality is highly random and depends on the aliens tech progress, see the page on aliens for more details on individual units, as well as Pod Composition Details for pod composition mechanics.Īlien Missions Alien Abductions See also: Alien Abductions (EU2012) Expiration timer: 8 hours Enemy Count: 8-21Īlien Abductions are generated by landing UFOs - the UFO will disappear and be replaced by an abduction site that you can respond to, even if you don't have that country covered and didn't detect the incoming UFO.

Ground force quantity depends on the mission type and sometimes on a number of other factors and variables. Failing to complete some missions can result in significant punishments and penalties, whereas others merely rob you of the opportunity for their rewards. Note that you can only engage in one mission at a time, and it takes time to travel to and from missions, up to around 3 hours on the other side of the globe. When a mission appears in the Mission Control room, you have a certain amount of time to deploy to it before it disappears. Which zone you get is random, and some are significantly more difficult than others. For most standard missions with a deployment/extraction zone, many additional such zones have been added to each map as compared to vanilla.
