


Manyland help code#
The Dynamic is divided into a total of 9 cells (the same cell number present in Bodies), and each numbered cell will follow the commands followed after it (with the exception of unused cell numbers, such as an 8-cell Dynamic with code prompting changes to cell 9, which results in nothing happening for that cell).These numbers can optionally be followed by "s" (i.e. The normal time limit of Dynamics are of 15 seconds (with the exception of Dynamics placed in Holders, which have no time limit). Numbers divided with a period (.) represent a timeframe between a second in which the command is commenced, and numbers divided with a hyphen (-) represent a timeframe in which the command is stretched and performed between seconds to seconds (a command telling a hidden cell to show between 0 and 5 seconds will make it slowly appear from the beginning of 0 seconds until it fully appears at 5 seconds). Those represent the number in seconds of which the code tells the object to perform a certain task, where it does so when it reaches the told amount of seconds after the Dynamic first started. The numbers which are present at the start of each line of code.On this example alone we can observe some of the basic commands and properties in Dynamic code, these being: These commands allow the object to spin, (dis)appear, float, along with other sorts of properties.ġ.5: CELL 1 OPACITY. Animating Dynamics consist of a basic programming language, much like coding Interactings, where you can program the Dynamic to do certain commands.
